Game is pretty confusing, is the goal just to collect 32 hexes? I don't see how you lose? Is there a timer somewhere that I am missing. I have HP but it seems to go up and down randomly when moving into other hexes. If the goal is just to collect 32 hexes and you can't die, then maybe have a score, or a time it took to complete that way people can compete for it
I actually forgot to add the case for the losing part the mechanics are there where different hexes effect the player but as the case isn't there you can't lose. The timer part or a score would also not work because hexes generate randomly and differentiating them is hard, though it does spark some ideas that I might add to the game later on.
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Game is pretty confusing, is the goal just to collect 32 hexes? I don't see how you lose? Is there a timer somewhere that I am missing. I have HP but it seems to go up and down randomly when moving into other hexes. If the goal is just to collect 32 hexes and you can't die, then maybe have a score, or a time it took to complete that way people can compete for it
I actually forgot to add the case for the losing part the mechanics are there where different hexes effect the player but as the case isn't there you can't lose. The timer part or a score would also not work because hexes generate randomly and differentiating them is hard, though it does spark some ideas that I might add to the game later on.
Its a bit unclear on what you are supposed to do or how you win
You should probably describe the game more in the description, I wasn't expecting that it'd only be in the GitHub repo